As Virtual Reality is the next big thing in the technological world, Google is going to roll out the virtual reality support for the Chrome browser in the coming January. Google has termed the technology as WebVR for the time being, and it will be added first to the Chrome’s beta channel by December this year. As for the public releases, the WebVR will initially ship in 2017 to the Chrome browser for Android before it gets included to the desktop finally. A Google executive has confirmed the news during the W3C Workshop on Web & Virtual Reality held in San Jose.
Google WebVR: The Mechanism Behind the Technology
As per the WebVR product manager of Google, Megan Lindsay, WebVR for Chrome will be compatible with the latest WebVR 1.1 spec after the public release of the product. The biggest advantage of this upcoming technology is, you can now start viewing and interacting with VR contents within web pages instead of installing other dedicated apps. To do so, all you have to do is to connect your VR-compatible handsets like the Google Pixel into a VR headset and open the browser from it.
Moreover, it will facilitate the web developers too as they can add VR support to their websites by simply using modules like WebVR Samples and WebVR Polyfill. Even if you are interested in researching about the WebVR, the codes are available online for the Firefox and Chromium builds.
Google WebVR: Challenges
However, the biggest challenge for the WebVR is to create sustainable sets of standards and guidelines for various VR web platforms and their numerous contents. The engineers find it very hard to develop a quality WebVR content which will work on a staggering number of internet browsers available in today’s market. Till date, only the big players like Mozilla, Samsung, Microsoft and Oculus have been able to come up with their respective mechanisms which will contribute to the standardisation in the WebVR platform. Moreover, Google is also working hard to seamlessly integrate the WebVR into the Daydream mobile ecosystem.