The Intel Developer Forum in San Francisco kicked off some exciting news. The announced Project Alloy, an all-in-one VR headset that doesn’t need to be connected to a phone or computer. It’ll be wireless with its very own battery and processor. It’s part of Intel’s push around “merged reality,” which combines both VR and augmented reality into a single cohesive experience. “Through merged reality, see your hands, see your friends … see the wall you are about to run into,” Intel said of Alloy.

INTEL’S PROJECT ALLOY

With the headset, you can tracks your fingers for interacting with virtual objects while the device tracks room on its own. It’s going to be somewhat similar to Microsoft’s “mixed reality” with HoloLens. Microsoft’s Windows Holographic platform will, no doubt, play a key role with Alloy hardware. “Anyone can take Alloy hardware, combine it with Windows Holographic, and build a world-class VR system,” Intel CEO Brian Krzanich said.

Understandably the most significant part to Project Alloy is its sensors. Coupled with the RealSense camera, the sensors allow the wearer to navigate the through their home while wearing the headsets. Intel intends to offer the technology to other manufacturers next year, but will not sell the headsets itself.

INTEL’S PROJECT ALLOY

ALSO READ: Intel Capital Invests $17.5 Million Series B Funding to Help Velostrata in Expanding Cloud Workload Mobility

The technology is a huge achievement nad has opened doors to for huge possibilities. Now wearers can track their movement without having to open their headset. One can even use their immediate setting to play games.  The APIs for the ecosystem as well as the Alloy hardware will be available as an open platform to developers and Intel partners from 2017.

As great as the Oculus Rift and HTC Vive are, they are limited for not being wireless. We’ve already got a glimpse at wireless virtual reality with the Gear VR, and it looks like Intel’s Alloy will be pushing the technology further.

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